⚛︎ Physics Formula Searcher

Kinematics Formulas

A complete list of kinematics formulas, covering motion, displacement, velocity, acceleration, projectile motion, and the SUVAT equations.

15 formulas. Use the interactive searcher to solve for any variable and convert units.

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Average velocity

v = Δx / Δt
v velocitym/sΔx displacementmΔt times

Average acceleration

a = Δv / Δt
a accelerationm/s²Δv change in velocitym/sΔt times

Velocity (constant a)

v = u + a·t
v final velocitym/su initial velocitym/sa accelerationm/s²t times

Displacement (suvat)

s = u·t + ½·a·t²
s displacementmu initial velocitym/sa accelerationm/s²t times

Velocity² (suvat)

v² = u² + 2·a·s
v final velocitym/su initial velocitym/sa accelerationm/s²s displacementm

Displacement (avg velocity)

s = ½·(u + v)·t
s displacementmu initial velocitym/sv final velocitym/st times

Projectile range

R = (v²·sin2θ) / g
R rangemv velocitym/sθ angleradg gravitational accelerationm/s²

Position (general)

x = x₀ + v₀·t + ½·a·t²
x positionmx₀ initial positionmv₀ initial velocitym/sa accelerationm/s²t times

Average speed

v̄ = d / t
average speedm/sd distancemt times

Relative velocity

v_AB = v_A − v_B
v_AB relative velocitym/sv_A velocitym/sv_B velocitym/s

Projectile time of flight

t = 2·v·sinθ / g
t time of flightsv velocitym/sθ angleradg gravitational accelerationm/s²

Projectile max height

H = v²·sin²θ / (2·g)
H maximum heightmv velocitym/sθ angleradg gravitational accelerationm/s²

Free fall velocity

v = g·t
v velocitym/sg gravitational accelerationm/s²t times

Free fall distance

h = ½·g·t²
h heightmg gravitational accelerationm/s²t times

Jerk

j = da / dt
j jerkm/s³a accelerationm/s²t times